
z-brush modeling next added rotopology model in 3ds max? uvw mapping and normal map from hi poly to retopologed model/
aviable there >>>Textures/material:
diffuse texture(2048x2048)
normal map (2048x2048)
bmp format
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Geometry
lowpoly, game ready model.
mesh: body + eyes (diferent mesh)
faces: 3524
vertex: 2184
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RIGGED
Model is rigged and already joined to CharacterStudio Biped and ready for animation.